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Message Board > Malarkey > I am now a professor of maths. |
April 30, 2014, 18:34 | |
Mezzmer
Square-theorist 792 posts |
<fholm> !false is true <squarefish> always? <squarefish> I just had a discussion with my gf about something, then I figured !false was false right? <squarefish> jesus * bkw (~bkw@d75-156-51-189.bchsia.telus.net) has joined #unity3d <squarefish> so I write x1 = (2 * -x2) + 1; will flip x1 = 1 to 0 and x1 = 0 to 1 ____________ |
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May 4, 2014, 16:59 | |
Zomg
None 641 posts |
!false is an inefficient CPU instruction, assembly-wise. The command 'false' itself implies a CPU memory check and register storage, so in the end it will be checking if false equals false, which is fruitless. I think this is better: http://en.wikipedia.org/wiki/B%C3%A9zier_spline But congratulations on your math skills! ____________ |
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May 17, 2014, 22:00 | |
Dennis
どこかにいる 2092 posts |
if (x==1) x=0; else x=1; does exactly the same and when a collegue takes over he doesn't lose time (which is money) on figuring out what the hell you wrote ____________ Kwakkel |
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Message Board > Malarkey > I am now a professor of maths.