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Message Board > Game Designing > To the rescue :B

August 9, 2013, 15:19
Zomg
None
641 posts
http://en.wikipedia.org/wiki/Decorator_pattern

Patterns can certainly be useful in solving nasty programming/design problems. I experienced this maniacal-subclassing problem by the way, when creating my first large XNA game.

It is solved by the Decorator pattern.

Joy \o/

This video explains it well:
http://www.youtube.com/watch?v=j40kRwSm4VE

[Edited on August 9, 2013 by Zomg]
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August 9, 2013, 20:56
Dennis
どこかにいる
2092 posts

C*** C*******? :') TRANEN

[Edited on August 9, 2013 by Dennis]
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Kwakkel
#
August 9, 2013, 21:03
Zomg
None
641 posts
Allez joeng wtf. =P Tsk.. always that reference. =)
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August 9, 2013, 22:27
Dennis
どこかにいる
2092 posts

You're right. edited.
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Kwakkel
#
August 9, 2013, 22:29
Zomg
None
641 posts
=F
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June 18, 2014, 23:37
Dennis
どこかにいる
2092 posts

i forgot the meaning of the diamond shaped arrow :O

Not just the term, the meaning of it.
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Kwakkel
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Message Board > Game Designing > To the rescue :B

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