Message Board
| Message Board > DarkBasic > Dark GDK |
| September 10, 2008, 09:15 | |
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Square
Square-theorist 705 posts |
I was thinking about an excursion from Dark Basic Pro to Dark GDK. It has all the functions and commands of DBPro (ever growing and more useful) but in a cpp based environment. Has anyone tried or coded anything in Dark GDK? It seems it is also endorsed by microsoft. Which isn't a bad thing. See http://gdk.thegamecreators.com/ for the low down. I am thinking of an asteriods clone as a test demo - then getting back into my 3d supershoot --> http://www.booleansoup.com/ind … rklog&id=69 Oh I forgot to add, Dark GDK is absolutely FREE. [Edited on September 14, 2008 by Square] ____________ |
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| September 10, 2008, 09:17 | |
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(. )( .)
top pussy 315 posts |
dark baisc hahahahahaha
____________ gay |
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| September 10, 2008, 11:53 | |
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Square
Square-theorist 705 posts |
what do you know? dark basic is pretty crap. dbpro is actually quite well developed and usable. Dark GDK is the next step. ____________ |
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| September 11, 2008, 18:09 | |
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Dennis
Fool member 1720 posts |
Why is it called "dark" anyway? I have dbpro (i bought it) but I never really used it... :/ ____________ Your program is doing what you tell it to do. Always. |
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| September 14, 2008, 12:32 | |
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Square
Square-theorist 705 posts |
Probably a selling point? Dark as in like coder's bedrooms? Here, i've started a 3d asteriods clone. There is a lot of scope for Visual C++ and GDK in terms of game-programming as it takes the simple parts of C++ and links it to all the functions and power of DBPro. I'm lucky that i can 3d model: ![]() That's untextured 3d graphics. But rotating randomly and skating across the screen like i wanted them. ____________ |
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| September 14, 2008, 13:32 | |
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Htbaa
Perl 368 posts |
Hmm. Maybe worth looking into some day.
____________ blog.htbaa.com |
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| September 14, 2008, 13:54 | |
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Square
Square-theorist 705 posts |
Yup, definately is. Particuarly as it's free - you download the GDK and the free Visual C++ 2008 Express Edition.
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| September 14, 2008, 15:35 | |
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yonni
None 420 posts |
Would be brilliant if VC++ 2008 didn't crash when trying to make a new project or file
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| September 14, 2008, 16:32 | |
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Htbaa
Perl 368 posts |
Is the only way to get it is download and install Visual C++ 2008 Express?
____________ blog.htbaa.com |
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| September 14, 2008, 19:06 | |
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Square
Square-theorist 705 posts |
It has never crashed for me. Ever. Yes it helps, unless you have Visual C++ i imagine. ____________ |
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| September 15, 2008, 11:41 | |
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yonni
None 420 posts |
I hate it when things don't work and google doesn't return anything relevant to your problem ____________ |
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| September 22, 2008, 12:07 | |
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Square
Square-theorist 705 posts |
Here, i've gotten so far with the game, thought you guys would like to see.![]() The backdrop was created in PhotoShop. All the models were created in Wings3d and Calgari Truespace. Still, the ship is yet to "thrust" anywhere, it just rotates on the spot with use of the arrow keys. The asteroids just rotate randomly on 3 axis and slide across the screen, which is a 3d wrap, and took some time and thought. ____________ |
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| September 22, 2008, 14:36 | |
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Fiona
written in python -9616582 posts |
When did those asteroids get dermabrasion?
____________ Myrmidon Process - I make music too, see? ... and do freelance web development. ... i've been making a game recently. |
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| September 22, 2008, 15:48 | |
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Square
Square-theorist 705 posts |
Haha, yeah i want to get them more "square" edged. Maybe bump mapped eventually. They are very old you know, warped by space dust only.. ____________ |
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| September 22, 2008, 23:38 | |
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Woody
HEAD BLACK MAN 722 posts |
This looks awesome. Also, GALACTIC ASSAULT 3 ____________ boredome is the bitter fruit of too much routine |
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| September 25, 2008, 16:12 | |
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Dennis
Fool member 1720 posts |
nice pricks, I mean pics. Can you use ze anti-aliasing?
____________ Your program is doing what you tell it to do. Always. |
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| September 28, 2008, 18:31 | |
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Square
Square-theorist 705 posts |
![]() yes, i shall be quite soon, hope it dosen't take too much off the frame rate. thing like that are a bugger you know! well, it's playable now.. i took away the backdrop as it seemed like it detracted my attention from what was important - gameplay. though no big explosions yet. it looks a lot better in motion, i even added sounds. TIME TO SPLIT SOME ASTEROID ____________ |
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| September 29, 2008, 11:15 | |
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DTM
Earthling! 756 posts |
imagine if there were little green aliens living on the asteroids!
____________ XZIST.org |
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| October 6, 2008, 20:29 | |
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Caspah
Gladiator 203 posts |
Nice work Square. DGDK is severely underused, it has a lot of power that most DBP users are scared of because of the mystery C++ adds to the equation. I should use it more often. ____________ "clowns to the left of me, jokers to the right. here i am, stuck in the middle with you." ~Stealers Wheel |
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| October 7, 2008, 01:09 | |
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Frimkron
Frustrated Megalomaniac 703 posts |
Quoting Dennis: Why is it called "dark" anyway? I think I read somewhere that it's because it's a "dark horse". But that's crappy. Kudos on the falling rocks 3d [Edited on October 7, 2008 by Frimkron] ____________ |
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Message Board > DarkBasic > Dark GDK


