Hero: The Realm Archive
Worklogs > Square's Worklogs >
Hero: The Realm
Moving into present technologies
- Posted on April, 6th 2013, 08:14
A "speedier" engine! - Posted on February, 15th 2012, 12:44
So much to report... - Posted on November, 30th 2011, 13:28
Just a quick snap. NPCs? (kind of) - Posted on May, 24th 2011, 03:12
Game nearly finished. Levels on their way! - Posted on May, 15th 2011, 13:52
Looting, and finally a decision about drops. - Posted on February, 17th 2011, 19:52
Better code. Enemy improvements and looting! - Posted on February, 11th 2011, 14:38
A video of the game's initial levels - Posted on February, 3rd 2011, 16:26
A step backwards - Posted on January, 30th 2011, 16:54
Back to work. Looting the enemies. - Posted on September, 7th 2010, 22:40
A new attack method! Coming along nicely... - Posted on August, 8th 2010, 20:36
Early Screens and a Music Title Theme. - Posted on August, 5th 2010, 11:23
Game engine about finished. Hello 2010! - Posted on August, 2nd 2010, 18:02
A "speedier" engine! - Posted on February, 15th 2012, 12:44
So much to report... - Posted on November, 30th 2011, 13:28
Just a quick snap. NPCs? (kind of) - Posted on May, 24th 2011, 03:12
Game nearly finished. Levels on their way! - Posted on May, 15th 2011, 13:52
Looting, and finally a decision about drops. - Posted on February, 17th 2011, 19:52
Better code. Enemy improvements and looting! - Posted on February, 11th 2011, 14:38
A video of the game's initial levels - Posted on February, 3rd 2011, 16:26
A step backwards - Posted on January, 30th 2011, 16:54
Back to work. Looting the enemies. - Posted on September, 7th 2010, 22:40
A new attack method! Coming along nicely... - Posted on August, 8th 2010, 20:36
Early Screens and a Music Title Theme. - Posted on August, 5th 2010, 11:23
Game engine about finished. Hello 2010! - Posted on August, 2nd 2010, 18:02
Worklogs > Square's Worklogs >
Hero: The Realm
