Message Board


Message Board > Malarkey > Level Design

November 26, 2006, 15:59
raverdave
Don't Give A F*CK
155 posts

Ok,some of you may know that I have been working on a pac-man remake, those who dont know what pac-man is,can pretty much sod off now! Right thats cleared them out...
Ok what i want is some levels designing,seen as you know what pacman is,if not I am pretty sure I told you to sod off... Right I just have to name some params here...
it needs to be 15x15 tile playfied of 32x32 pixel blocks.
Obviously the perimeter of the playfield should be pretty much boxed off,However I do plan on the player/ghosts to be able to wrap around, so escape routes can be put in!
if your gunna make a hard level then use 5 ghosts or so and not many power pills, the levels btw need a sort of penn to keep the ghosts in at 1st...
Be sensible with the power pills..At least 1 powerpill on the level, but not as many as 6 or so!
Here is an example level:
Image thumbnail - click to enlarge
(Click thumbnail to enlarge)

How you sketchup the designs is upto you,but a paint package and grid locking to 32x32 would pretty much be a good start?!
The reward is your name on each level in the title bar, as indicated by the red arrow ,so for example if Rincewind were to design a level it would say Level Rincewind!.. the green arrow is an example of how to be pretty devil'sh, your in grave danger of being killed grabbing them pills!

EDIT*** Piece of shit fu... can sum1 fix that link to the pic?? :D

[Edited on November 26, 2006 by Frimkron]
____________
Gimme my toetag already...
#
November 26, 2006, 16:39
Frimkron
Frustrated Megalomaniac
703 posts



If anyone else wants to use my tiles, go ahead. But it might be easier to just do pixels for each tile, now I think about it.

By the way Raver, are you aware you have 2 green ghosts?

[Edited on November 26, 2006 by Frimkron]
____________
#
November 26, 2006, 17:13
raverdave
Don't Give A F*CK
155 posts

yes i am aware..they actually get created at random colour..just for testing..it will be fine in da final product..ps nice level..but the big square of dots in the middle could do with changing!, add a few blocks in there however way..big spaces are to be avoided,just coz the ghosts end up looking stupid

[Edited on November 26, 2006 by raverdave]
____________
Gimme my toetag already...
#
November 26, 2006, 17:52
PEader
お前はもう死んでいる
1486 posts



You didn't say if you wanted to give the ghosts and pacman a starting position so I just assumed...

thanks for the tiles frimkron
____________
I see 57,005 people.
#
November 26, 2006, 18:02
raverdave
Don't Give A F*CK
155 posts

yes peter,this is fine thanks...dont forget btw budding designers that you can have escape routes like frim used,but Peter didnt
____________
Gimme my toetag already...
#
November 26, 2006, 19:51
yonni
None
420 posts
Here you go. As with PEader, the postitions of the ghosts/pacman are the inteded starting positions.

____________
#
November 26, 2006, 20:32
PEader
お前はもう死んでいる
1486 posts



[Edited on November 26, 2006 by PEader]
____________
I see 57,005 people.
#
November 26, 2006, 21:34
PEader
お前はもう死んでいる
1486 posts



I dunno if the ghost placements are good or not without playing.
____________
I see 57,005 people.
#
November 26, 2006, 21:47
Eckolin
Quite Whiskered
388 posts

Quoting PEader:

That looks a bit tricky to get the powerup ;)
____________
Maker of Games...
Wisdom is supreme; therefore get wisdom.
Need help with coding? I probably wrote something similar.
#
November 26, 2006, 22:32
Sandman
F3n!x0r
1194 posts



Though I thought of opening that most center tile. Or maybe one further left. But I like it this way too. How/when can I play it, Dave?
____________
BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
#
November 26, 2006, 22:37
raverdave
Don't Give A F*CK
155 posts

Sooooooon1 I am having some problems with pacman vs alot of open space..though after abit of re-programming that bit it seems kinda fine,you see it was originally done for gaps no more than 1 tile on any part of the level,so this has had to be adjusted..seems ok now anyhow... :thumbs:
____________
Gimme my toetag already...
#
November 26, 2006, 23:12
yonni
None
420 posts

____________
#
November 26, 2006, 23:24
PEader
お前はもう死んでいる
1486 posts

Yonni your levels look rock hard. They'll need to be at the end of the game. Do you have it in for Pacman? What did he do to you that you hate him so much?

[Edited on November 26, 2006 by PEader]
____________
I see 57,005 people.
#
November 27, 2006, 21:10
Frimkron
Frustrated Megalomaniac
703 posts




____________
#
November 27, 2006, 21:40
yonni
None
420 posts
Quoting PEader:
Yonni your levels look rock hard. They'll need to be at the end of the game. Do you have it in for Pacman? What did he do to you that you hate him so much?


I like making hard levels, ones to challenge people. Neither do I like making a level more challenging simply by adding ghosts.

Pacman is clearly the villan of the game. I mean, in the majority of Pacman games the ghosts get eaten a lot more than the pacman, and he is clearly stealing all of their pills.
____________
#
November 28, 2006, 00:42
Dennis
どこかにいる
2092 posts

But they are ghosts!! They must be all evil! They are not Casper.
____________
Kwakkel
#
November 28, 2006, 17:06
raverdave
Don't Give A F*CK
155 posts

Just to say thanks so far for the levels,I am just having a ..well general life problem really...but minorally, the ghosts are just wondering off on their own when they are between wrapping around the screen,I might know why!!When they are offscreen just before wrapping around they think..aha theres no wall!! and of course they sod off wherever they please!
____________
Gimme my toetag already...
#
November 29, 2006, 16:14
Rincewind
programmer
1545 posts

Quoting Raverdave:
I am just having a ..well general life problem really...but minorally
Hehe.

Quoting Raverdave:
The reward is your name on each level in the title bar, as indicated by the red arrow ,so for example if Rincewind were to design a level it would say Level Rincewind!..

Well now that's a whole lot better than the last time you put me in the title of one of your programs!

Ok so here's my level.


____________
Personal website: http://www.loijson.com
#
November 29, 2006, 19:29
Eckolin
Quite Whiskered
388 posts

I hope the ghosts can handle open spaces...
____________
Maker of Games...
Wisdom is supreme; therefore get wisdom.
Need help with coding? I probably wrote something similar.
#
November 29, 2006, 21:44
PEader
お前はもう死んでいる
1486 posts

Quoting Rincewind:
Quoting Raverdave:
I am just having a ..well general life problem really...but minorally
Hehe.

Quoting Raverdave:
The reward is your name on each level in the title bar, as indicated by the red arrow ,so for example if Rincewind were to design a level it would say Level Rincewind!..
Well now that's a whole lot better than the last time you put me in the title of one of your programs!


He should put all our names in the title of the program. It would be splendiferous and he can also mention how blithesome we all are.

[Edited on November 29, 2006 by PEader]
____________
I see 57,005 people.
#
November 30, 2006, 01:54
raverdave
Don't Give A F*CK
155 posts

Arrghghghghghgghghghghghghhhghghghghghg

Well I have fixed the problem with the wrapping of ghosts, but one thing sprang to mind whilst i was fixing it, If you remember I mentioned that each Level that was created needed a Penn to keep the ghosts in,but also!!when the ghosts get eaten they return to the penn,if you look at the example level that i had originally done,the penn is top centre with no pills in it!!

Its obvious why this is,if you eat a ghosts it becomes normal and cannot be eaten,so if you are near where the ghost returns after being eaten(the penn) then you will be killed...Not fair is it?? So please please please put a penn in the levels already done,just a small square like the example will do,with no pills in it!!
____________
Gimme my toetag already...
#
November 30, 2006, 20:37
Frimkron
Frustrated Megalomaniac
703 posts

Couldn't the ghosts return to their individual start positions and pacman return to his start position?

[Edited on November 30, 2006 by Frimkron]
____________
#
December 1, 2006, 02:08
raverdave
Don't Give A F*CK
155 posts

You know Frim, I was gunna simply answer with ...
NOOOOOOOOOOOOOOOOOOOOOO
however, fearing a reply of...why not??...then i have to explain..when pacman eats a powerpill..the bigger of th pills..the ghosts can be eaten and pacman thus becomes invincible and can go about eating all the pills without fear of being killed,so your suggesting is...FUCKING LUDICROUSSSSSSSSSSSSSSSS

[Edited on December 1, 2006 by raverdave]
____________
Gimme my toetag already...
#
December 1, 2006, 18:25
Rincewind
programmer
1545 posts

So how many squares do you need in the pen?
____________
Personal website: http://www.loijson.com
#
December 1, 2006, 20:12
Frimkron
Frustrated Megalomaniac
703 posts

Ah I see. You dont want pacman spawn camping.
____________
#

Page 1 , 2


Message Board > Malarkey > Level Design

Quick reply


You must log in or register to post.
Copyright © 2005 Booleansoup.com
Questions? Comments? Bug reports? Contact us!